kylixir's Greater Chest Sampo atlas - a copy of the Orb atlas site, with code tweaked to find Sampo chests.Soler's Noita-loadouts- Build a wand, and download it as a simple game-mod.Salinecitrine's Noita Wand Simulator (More info: Tool: Noita Wand Simulator).Mainly for saving copies of the player.xml and world_state.xml files to get a overview of previously played games, but can also be used for viewing xml and lua files in the data and save_00 folder.(incomplete) A repository of wand examples.bone folder wand browser (See Kummitus#Examine your bones).Alter_ukko's noita-util includes the following utilities:.Noited - A Noita death visualizer (see Biomes#Death visualizer).Quick and dirty script for generating gifs using an XML file with animation data.Lua API autocompletion file for VSCode (Not necessary if the use the extension above).Noita API autocompletion extension for VSCode.Small tool to list event paths from FMOD.Splice & stitch character spritesheets, for easier time importing into Aseprite.Tools that are not directly related to a mod's codebase themselves. Read & write complex data structures into the Noita globals API.More object-oriented wrapper around Noita the API.Library mod for adding randomized alchemy recipes.įrameworks, libraries or wrappers to include in your mod's code.Entity/Component viewer, Lua Console, in-game logs.Special features for modders: Display hitboxes & ragdoll positions, easily spawn your own entities via custom lists.Clean sandbox mode utilizing separate save slots.Basic cheat/dev menu for testing things in the normal world.and I'm a wordy sonovabitch.Mods that can be considered good tools for modding. and if they do I'm sure all the recipe generators will be rendered useless (for now) I'm hoping they rework it a little when it leaves early access. there's a lot of other factors involved in the recipes. Again though, sometimes you may have everything correct but either physics or percentages may keep it from working correctly. I guess you can try a few different ones and see if you get the same recipe. it usually works but again, those percentages and physics of liquid is what I assume keeps it from working sometimes. the website I personally use is but I don't know if it's necessarily more or less accurate than the others. I have seen mention that some updates may have broken some of the various recipe mods/websites. and oil can definitely make it more difficult. I've NEVER successfully mixed anything involving poison or lava for example. it can still be difficult to mix certain things. oil floats to the top, so I THINK you'd want that in there first so that the other ones have to go through it. you may have to play with the order in order to get all 3 of the things to stay in contact with each other. but the mixing order might matter based on which liquids are heavier than which (or if they dissolve in the air like frozen water does). the order that the mods or websites list the ingredients doesn't matter. You listed the 3 ingredients and mentioned "in that order". so even if you have the 3 ingredients mixed and touching each other, there's only a 25% chance it'll work to begin with. The percentage is the chance to make the alchemical precursor. and there's probably others more well versed than me who will post.
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