It's a Metroidvania game once again, meaning that certain areas are locked behind ability upgrades, with lots of backtracking involved. You'll explore different zones, slowly unlocking the map. So far, we've yet to see too much gameplay for Silksong, but what's been shown looks to be a continuation of the platforming/boss fighting of its predecessor. Once again, players will be able to find new abilities as they progress, giving them options for customizing Hornet. She is much more agile, able to dart and grapple around the world, with her needle weapon in hand. What did you think of the newest Silksong news? Let us know over on our Twitter!įor more news, reviews, guides and Silksong, check out the rest of Gaming Exploits.Players will play as Hornet in Hollow Knight Silksong, who is a pretty stark contrast when compared to the Knight from the first game. Here’s hoping we get even more Silksong news soon. It may be sparse by other games’ standards, but for Hollow Knight fans, this interview is a river in the desert. In the same interview Team Cherry also expressed their goal to inspire the same sense of wonder that seeped throughout Hollow Knight, so it’ll be interesting to see how this melds with such a dark underlying story.Īnd that’s all the most vital information from the new Team Cherry interview. The theory in question suggests that Pharloom is actually a trap, run by a group of bugs (potentially a cult) that captures spiders like Hornet, farming and exploiting them for their silk below the surface. However, now we know that ‘phar’ is actually derived from ‘farm’, finally confirming a darker fan theory. One theory (and the one I subscribed to) simply suggested that it was a reference to its distance from Hallownest, a sly nudge against the fourth wall. Of course, the ‘loom’ half of the title comes from fabric weaving, but we had only theorised at the significance of ‘phar’. The new kingdom of Pharloom has finally had its name explained, and the revelation comes with huge ramifications for lore fans. Contrary to what they’d have you believe, the fans can wait longer to make sure the finished game is polished.įor more info on why it’s taking so long, check out this article (my previous “Where’s Silksong?” Article to be linked here once it goes up) Pharloom Moves such as mid-air dives and climbing up onto ledges now make up Hornet’s expanded move-set.ĭespite this new issue to add to the pile, it seems that Silksong is still coming along smoothly and steadily. On top of this, she also has more animations than The Knight from their first game. This though requires much more finely executed animations to make Hornet’s move-set look smooth. Due to her more elaborate character design, you can see her limbs move much more clearly. That doesn’t mean it’s been an easy development cycle, however.įor Ari Gibson, the most daunting task seems to be dealing with Hornet herself. With the success of Hollow Knight, Silksong’s development is thankfully free of such an urgent problem. Team Cherry struggled during the development of the first Hollow Knight, with development wrapping up as Ari and Will’s financial situation was becoming more and more dire. Why not visit out YouTube channel? New Obstacles
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